Thursday 16 August 2018

White Dwarf 40 - A classic of our time?


White Dwarf 40 was the first issue I brought back in the day. It was released in April 1983 so I would have been 13. (I honestly thought it was earlier than this, I must have been in secondary school when I got this, much to my surprise.)

I have recently decided to rebuy my collection of White Dwarfs (Dwarves?) and make a dedicated effort to read through them all and understand what I saw in them back in the day. So what follows is a review of a 35 year old magazine based on my 2018 eyes.

 

First things first, the cover. I’m not an art guy so pictures pretty much pass me buy, so whilst this cover is very familiar to me, I have never really looked at it. So it’s pretty dull really; 2 long headed alien type figures, looks like one male and one female. Fairly basic stuff, an inauspicious start.

 

Inside we’ll look at the layout. At this time all of the articles were sandwiched between pages of ads at the back and front. So we have a full page ad for the Judge Dredd boardgame – dull but having something of a renaissance at the moment. Then we have a page of ads featuring Games Workshop Mail order and Fighting Fantasy Gamebooks. The FF books are only up to number 3 and the GW ad has special prices on a couple of items – Scorpion Hall  for £4.95 and Tomb of the Lizard King for £3.95. (This will not be the last time I wish I had a time machine!).

Next up, ads for a couple of game stores (One of which was my LGS, Not Just Stamps – see a previous blog post) – both long gone I’m afraid.

Followed by a full page Car Wars advert – includes both Sunday Drivers and Truck Stop. Next 2 pages are more ads – for the new magazine from TSR called Imagine as well as Otherworld Artefacts and for a Mail Order Site, Poison Dwarf Games. For completeness I should say that I had all of the CW stuff and played a little, I bought Imagine up to about number 10 back in the day (I have subsequently had 2 full sets and sold them on – I’m thinking that after my WD phase I might have to go back to Imagine again!). Poison Dwarf games was actually a company I used a bit – their prices were very competitive indeed. Don’t know if Otherworld is still going but there are, oddly,  a few of their sets on ebay as we speak

Then a full page advert for a Citadel Miniatures Catalogue – no glossy photos back then.

 

Then to the real content. Ian Livingstone does the brief editorial, a brief comment over Fantasy or Science Fiction as inspiration for books and games. ( I prefer fantasy games and Sci-Fi movies fwiw).

Dave Morris writes a 2 page Runequest article Zen and the Art of adventure Gaming. Not very interesting to me but lots of nuts and bolts stuff mainly about weapons and combat. Doesn’t really add a lot to the game but I think this was when Ninjas etc were getting more frequent in popular culture.

3 page article on The Dungeon Master General – Mass combat in D&D – sort of a rules system but frankly you would be better going freeform on it – food for thought but not much else.

 

Critical Mass by Dave Langford – typical book review column which I always really liked. Langford has a very dry writing style and gave me a few pointers over the years for reading matter. (DL is still going strong – https://ansible.uk/ – well worth following). Foremost review is for White Gold Wielder the 6th Thomas Covenant book from Stephen Donaldson (Could never read them.) I did read the Myth series from Robert Asprin following this column though, yes I agree the Pervect joke was overused but good fun  nonetheless.

Next up, Open Box, a 2 Page reviews column  – good stuff here. Scorpion Hall – awesome, bought it!

C1/C2/S2/I1 – a review of 4 classic AD&D modules – had them all too. Scores of 8 all round except for I1 Dwellers of the Forbidden City which got a 5 – Jim Bambra does give reason for this low score – I would personally have given it a 7 but maybe that’s a lot of nostalgia coming to bear.

Illuminati from Steve Jackson – no idea about a lot of these pocket games but they always seemed to sell well.

Last, but by no means least, with an overall score of 9 we have Starstone by Paul Vernon, enough said – if you can get hold of one do so, I simply cannot recommend it highly enough – though why the map was oversized to the book was always a mystery to me!

Letters page – Quite dull today – sorry not much in the way of meat here. (Over the years some of the ongoing debates in these pages was quite caustic – possibly some thoughtful editing coming in to play but interesting al the same).

 6 Page scenario from Marcus Rowland – Eagle Hunt. This is a classic – I really don’t know how so much information is squeezed into such a short space. MR wrote any number of solid adventures but this really is good stuff – the Detective aspect of it is a little forced but a great scenario.

Runerites – all about trading – nothing new here but a very workable system – It could get abused by an Issaries guy though just out to make Lunar if this was the way your campaign was going.

Assignment:Survey has a new ship for Traveller by Andy Slack – a nice thing this – a bit of a step up from the usual Type S Scout – well laid out and  very usable. (There is a scenario in issue 41 featuring this ship  - Off topic but the Snow Bird Mystery is another top drawer scenario for a magazine – frankly better than most of the Traveller LBB range.)

Inhuman Gods part 2 – Dull – all you need to know about the gods of Firenewts, Flinds, Flymen and Frog Folk – as pointless as you might imagine it to be.

Wowser – 2 pages of a computer program in BASIC to enable you to generate Runequest characters – how times have changed! I really don’t think many of us would sit at a keyboard and input this now. At least it’s for an Apple though – lord knows it could have been for a ZX81.

Magic Items – Standard fare – I can’t think of anything pithy to say here – I feel though, that back then I should have sent in magic item suggestions – I couldn’t write adventures but I think I could have got my name in print for an enchanted item – sadly a missed opportunity.

News page – Some Chronicle Hobgoblins – like these sculpts along with a set of treasure items from Torchlight.

Also is the news that Citadel Miniatures will be releasing a product that “marks a completely new direction for the company” – Warhammer!!! (Nuff said).

The news page - Truckstop is coming as is Scorpion Hall, Battlecars and yet more Fighting Fantasy books – the humanity, where will it end?

Small ads – I would buy all of the second hand stuff and would also be up for the fanzines; Quasits & Quasars, Journal of the Senseless Carnage Society, Wyrms Claw anybody? I tried the number of the guy selling WD 1-20 but it doesn’t seem to work!!

That’s the real content over with, the rest of the mag is filled up with  more adverts – anybody know anything about the PBM Vorcon Wars?

Ads for Salute at the Kensington Town Hall, Starstone as well as a game shop in Wales and the PBM Crasimoff’s World(Think this was one of the longest running PBMs).

There are full page ads for Star Fleet Battles, RQ and Traveller and miniature companys Chronicle and Denizen.

Game shops – 1/8 page crap ad for the Gameskeeper Oxford – still going and Esdevium, now trading as Asmodee as a game distributor.

Oh and Games Workshop only had 5 branches!!

 

So that’s it, in all its ancient glory. I really enjoyed re-reading this and it brought back some fine memories. I brought this months WD recently – side by side the 2 don’t really compare, though I have enjoyed both, for very different reasons – Warhammer really did catch on didn’t it?

 

Back soon

 

Carl